Spore, more info!

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Spore, more info!

Postby J91-Spartan » Tue Apr 08, 2008 2:34 pm

I've been watching this for awhile, seems like alot of very advanced fun. Read and find out for yourself :great:
Gamesradar wrote:Spore

At each of Spore’s five stages, from the microbiotic to the intergalactic, there is an eternal choice: kill or... don’t. When you start, as a microbe with teeth, it’s kill or be vegetarian. When you evolve enough to crawl from the primordial soup to dry land, it’s kill or sing little songs to befriend things. Once your species forms a society and decides what buildings to have in its first village, it’s kill or bring plates of oranges to appease semi-sentient tangles of legs and mouths. At the civilisation level, it’s build killing-machines or maraca-factories. Maracas, of course, help when you’re doing a little dance to befriend a bristling heap of fanged mouths.

Two things surprised us about the nonviolent side of Spore once we got to play it: firstly, we really enjoyed it. Much more than the killing, which is generally just a matter of clicking on the creature you want to bite to death. We enjoyed dancing for a bag of eyes to make it our bitch. We enjoyed trying to copy a many-fanged bipedal lizard when he played dead for our amusement, to demonstrate that we weren’t so different. We never managed to kit out our army with maracas, but we’re willing to bet we would have enjoyed that too.

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All screens are from the PC version

The other surprising thing is that we sucked at it. We like to think of ourselves as masters of diplomacy, and yet somehow our first attempt to impress the Pugzli race ended with us throwing the picked-clean skull of one of their children into their chieftain’s face. Wait, we can explain. See, first we tried killing them. No, wait, we can explain that too. That wasn’t to impress them. We just wanted to try the combat before we tried the socialising. We figured they weren’t smart, they wouldn’t spot that we’d just killed and eaten two of their kin. Or that we’d picked up both their skulls and were now wearing them as gloves.

We didn’t know you could do that. We also didn’t know that, even in ‘social’ mode, the default action when clicking another creature and holding something is to throw the thing at that creature, friend or foe. But what really offended the Pugzli was that, when their chieftain recovered from the posthumous flying headbutt, he performed a complicated stomping dance that we weren’t able to repeat. We could never be friends.

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Spore’s five sub-games are all simple but addictive, each the Diablo of its respective genre. Click to kill, find a steady stream of cool new stuff. Only rather than swords, it’s body parts. We found out how to evolve a new beak by inspecting a skeleton on the beach. Eating a feral blue kangaroo taught us how to electrify our body. Almost every kill, or befriending, gives you a DNA point to put toward mutation.

Mutation is easy and ridiculous fun. It’s the centerpiece of Spore - the sub-games wouldn’t stand well on their own if they were populated by identical creatures. If you’re anything like us, you’ll start by designing the most demented creature you can think of just to see if the game can animate it. It can. It can make it walk, fight, eat, dance and mate, and it’s about then that you’ll start to regret making a platform of beaks with nine-foot legs, electric knees and an eye inside its mouth. It’s appalling.

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It gets more interesting when you earn a few DNA points, find a few new limb types and start thinking about how to make your beast more effective. Electric elbows? A poison-spitting mouth with an eye in it? Twelve-foot legs? You’re going to end up creating a lot of species this way - it’s as addictive as starting new characters in WoW. But the game won’t forget about your old ones. Sometimes you’ll encounter them as AI-controlled species.

Spore starts when your germ of a species crashes into the sea inside a meteor, which cracks open. The microbe-level game plays a lot like a more exotic version of flOw: swim at things smaller than you, mouth-first. Until you run into something bigger than you. The water is bristling with big, nasty, spiky things to flee from. Some of them extremely large, all of them extremely horrible. But once you eat enough, your creature swells and the camera has to zoom out to keep track of him. Soon the enormous hunter becomes your tiny, delicious prey.

Throughout the game you’ll occasionally run into these mega-creatures, known as Epics. At the microbe stage, it’s the four-eyed fish that fills the screen. At the tribe stage, it’s a mountain-sized giant stomping your village. But the game doesn’t have pre-designed bosses, it just takes one of the species it knows and makes it much, much bigger. That includes yours. So that race of fanged bunnies you experimented with on your first time through may come back to haunt you in hundred-foot-high form.

Apr 7, 2008
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Re: Spore, more info!

Postby Rhysivich » Sun Apr 13, 2008 4:38 pm

This game sounds really cool. Lots of fun things to do, and a definate purchase for me.
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Re: Spore, more info!

Postby J91-Spartan » Sun Apr 13, 2008 4:39 pm

Yep , me too. I think you and me are the only ones interested in this though :p
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Re: Spore, more info!

Postby Rhysivich » Sun Apr 13, 2008 4:42 pm

:O? Blaspheme. It looks and sounds great, surely someone else likes the look of it.
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Re: Spore, more info!

Postby Mini-Mortz » Sun Apr 13, 2008 5:59 pm

Well, it certainly looks different, might take a look into this and buy it just to see!! :great:
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Re: Spore, more info!

Postby MrSoul » Mon Jun 02, 2008 5:21 pm

there still working on this ? i saw this a long while back at the E3 meeting and thought the concept was genious.

but id not seen or heard anything of it for some time.

whens it due out ?

*Edit*

PC , Mac and DS release date 5/9/08

nothing of the ps3 :(
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Re: Spore, more info!

Postby Mini-Mortz » Mon Jun 02, 2008 8:18 pm

I think it is coming to the PS3 as I saw it on a Playr episode (last saturdays I think) and it didnt look all that good, but it did say PS3 so fingers crossed!! :pray:
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Re: Spore, more info!

Postby J91-Spartan » Tue Jun 03, 2008 1:37 pm

Yea, fingers crossed here in hoping that they bring it to PS3. Doubt it though :cry:
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Re: Spore, more info!

Postby GOLDY992 » Tue Jun 03, 2008 7:50 pm

Does look likefun ill give it a try ;)
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Re: Spore, more info!

Postby MrSoul » Wed Jun 18, 2008 5:53 pm

found this video

quite funny actually lol

[video]http://uk.youtube.com/watch?v=WlGoR7DaPKs[/video]
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Re: Spore, more info!

Postby ACE » Sun Jun 22, 2008 12:18 pm

in a word - POINTLESS!
Watch this space....
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Re: Spore, more info!

Postby Mini-Mortz » Sat Jun 28, 2008 11:45 pm

This does so totally look like a thing you could download and build your own 'bot' on it!
Oh and another word ACE...VERY!!
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Re: Spore, more info!

Postby Momo » Sun Jun 29, 2008 12:47 am

unless you can violently rip random passer bys to shreds this is a very very pointless game n my eyes :lol:
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Re: Spore, more info!

Postby Mini-Mortz » Sun Jun 29, 2008 12:52 pm

Eskimomo1994 wrote:unless you can violently rip random passer bys to shreds this is a very very pointless game n my eyes :lol:


That is very very true (but really...im not a violence freak!! Honest!! :freak: )
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